Engineering and Design Lab
Greenwich Academy’s Engineering and Design Lab (EDL) was established in 2013 to encourage and foster community using creativity and new technologies across diverse curriculum. The lab is a space for taking ideas and bringing them to form as STEM, art and design, and humanities projects. In addition to integrated projects, students from all three divisions have STEAM-focused programs and courses as offerings, establishing "making" as an integral part of our girls learning at school. Our courses engage students in the process of building something from the bottom up, while solving problems, experimenting with new ideas, and learning from mistakes.
How We Teach
Equipped with high- and low-tech tools to “think” with, students’ understanding of various math, design, science, computer science, and art concepts is enhanced through project-based work. The knowledge structure of the lab is democratic—information is shared as solutions are explored together. Students engage all areas of thinking and learning by combining real-world skills and problem solving with the creative process. All students in our Upper School Creative Technologies and E&D course offerings track their learning and process in a maker portfolio.
The Engineering and Design Lab is a fully-equipped, digital fabrication space with machines which include 3D printers, laser cutters, vinyl cutters, and CNC machines, where the digital and physical worlds to come together enabling students to design for the future. Learn more about what students learn through using digital fabrication here. In addition to digital manufacturing capabilities, our space offers carpentry and hand-building tools, microcontrollers, electronics, and a wide variety of materials for building. Students and faculty across divisions have access to the space and support for their projects.
- Group IV Greenwich Academy Makers and Engineers - For the yearlong GAMES project, fourth graders create toys for their Group I “Little Sisters”
- Group III Birdhouse Building
- Group I Tinkering Minds - Students engage in hands-on experiences with tinkering, failing, readjusting their strategies, being creative, critical thinking and finding alternative solutions to problems. The focus is on learning by trial and error.
- Tinker Club - This team of middle schoolers meets weekly for open building, tinkering, and creating.
- Creative Technologies art electives
- Imagine, Design, Build - This class focuses on the intersection of 2D and 3D approaches in art to help students develop their design, building, and spatial skills. This technical art elective uses design and digital fabrication machines, like the laser and 3D printers for creating art.
- Synth Lab - In this elective, students design and decorate the case for an electronic musical keyboard using a laser cutter and 3D printers. They then hand-wire the electronic circuits, learning some electronic theory and troubleshooting skills along the way.
- Creative Technologies art electives
- Art and Code - This elective uses algorithms to create art. The intersection of creative coding and machine expressions come together in this course.
- Digital to Form - A class dedicated to prototyping and building sculpture and full-scale furniture using the laser cutter and CNC machines.
- 3D Design for Fabrication - This elective dives deep into STEAM concepts through fabrication for 3D production. 3D modeling, 3D printing, mold making, and making using experimental materials for digital fabrication are covered in this course.
- Creative Technologies - This elective focuses on physical computing and programming microcontrollers to create interactive art work.
- Honors Engineering and Design I: Inventor’s Workshop - This course invites innovation, creativity, and invention through fun and whimsical project prompts. Students cover core technical learning in design, building, digital fabrication, creative coding, programming microcontrollers, and electronics.
- Honors Engineering and Design II: Inventions That Make Life Better - In this course students engage with the cyclical engineering design processes to come up with solutions to problems they care about and have impact outside of the school walls.